In 3ds max, the texture in my character distorts when I animate it, why?

I am not making use of Unwrap, only the basic material manager and UVW Mapping.
The texture is often a plaid with my character’s clothing, when MY PARTNER AND I rendered a sheet of my char jogging the make-up distorted within its place.

I truly need sooth this, this can be my finalized animation elegance project ):

Well, if the character is definitely making fundamental moves ( swivel, displacement…) this can be unlike to help happen even without the need for unwrap.But we assume your mesh is usually getting some distortion so that they can perform a lot more advance motions…like the type of deformation you will get using together with skin+bones (when my spouse and i say deform..is on an excellent way…just throughout case) along with your texture can’t maintain with this sort of distortion, post.e in case…lets say you have a shirt using just planar make-up (even when u didn’t choose it with all the simple uv mapping..max will certainly choose planar for you) and a vertex “A” step away or in every non-planar route, then this planar mapping just won’t have the ability to catch in place that vertex…a similar with each and every vertex, so you can find just one real alternative here and that using “unwrap uvw mapping”, it will take a while to educate yourself it so to do it right but this pay-off will be totally more than worth it.
Gl together with your project.

Have anyone tried transforming AA on before you decide to render.This specific should quit that by happening.Also just what exactly video card are you running.You might just often be getting an artifact on the gpu not using with this render.Just a couple suggestions.I ran across plenty of issues similar to this with affordable video greeting cards.Especially in my beginning days using anim8or.

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